Crafting and safe site making
oh god this is gonna be a fun one. Goals
Inventory#
Lets tackle what should be the simplest thing,
Inventory. Something usually ignored in ttrpg is weight, I want to find an alternative to weight that can be done on paper.
The idea i really want is just to have a tileable inventory where each item fits into a grid however this just doesnt work for paper and pen players.
We will be using a weight system for now. Weight will be done in units so you cant ask "HOW CAN HAVE THIS MUCH POUNDS/KILOGRAMS"
The max a player can hold will be 150 Units For now
| Item name | Weight | Value | STR |
|---|---|---|---|
| Board | 5 Units | 2$ | ≤5 |
| Table Leg | 5 units | 5$ | ≤5 |
| Desk | 50 units | 20$ | 8 |
Crafting#
This system is actually pulled from a homebrew dnd system i use constantly. Mending, allowing you to take 2 objects and mend/meld them together into a new one.
For our purposes this is a crafting system, and instead of magic you need duct tape or nails, some kind of adhesive.
Depending on your Creativity stat depends on how much durability and usccess making a weapon has.
How does it work#
Players will be able to obtain items from breaking down objects, finding them around, or buying them from npc's
They can then spend time in safepoints to cobble together new items. Roll a d20 and add Creativity stat Beat a 15 for most basic items
Say the players broke down a desk and grabbed one of its legs, that is now a weapon, but they want more damage, shove nails into or duct tape a knife to it. Now you have a stronger weapon.
Or they have couch cushions and no armor, tape it in a way that the cushion can be worn for small bit of protection.
What can be crafted#
As mentioned before it can be alot so ill only be giving examples in the table below.
| Input | Input | Method | Output |
|---|---|---|---|
| Table Leg | Nails | Spiked Table leg(gains extra damage) | |
| Table Leg | Knife | Tape | Bayonetted Table Leg (gains extra reach and damage) |
What can't be crafted#
Things that would require intricate knowledge
Examples Guns, like any gun, Flashights most electronics. Swords
Safepoints#
This is a very...interesting system to write since they can be player made as well.
Safe points can be many things, from a guard checkpoint to a barricaded room.
What's important is that their are no enemies around. And a light source
Players also can make them
How can my players make their own safepoints and why?#
So the ability to make safepoints, This is being implemented because many Dungeon masters forget to add a place to actually allow resting between combat encounters and due to the [missing note] mechanic safe points are required.
How can players make a safe point ?#
As mentioned earlier safepoints can be barricaded rooms SO all players need to do is gather nails or just move desks, tables and other things in front of doors to make it harder for things to get in and make sure theirs a light source in the camp.